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Tue, 29 Aug, 2006

"It will not, for instance, be provided with legs, so that it could not be asked to go out and fill the coal scuttle."

Turing's original imitation game paper, which I'd never read until the other week, gets very strange indeed towards the end, but this may just be a product of my post-corporal-punishment schooling.

He says, after proposing a genetic algorithm (is this the first appearance in the literature?), of 'unemotional' methods of communication:

If these are available it is possible to teach a machine by punishments and rewards to obey orders given in some language, e.g., a symbolic language. These orders are to be transmitted through the "unemotional" channels. The use of this language will diminish greatly the number of punishments and rewards required.
There is a well-established field of machine learning. What could machine punishment look like?

posted at: 14:20 | path: /imitationgame | permanent link to this entry


Mon, 21 Aug, 2006

Flugblogs

The word "blogs", of course, goes back to 1990, which was a year before HTTP came along. If you had access to cron and ftp, I expect blogging was much easier than it is today.

"Rate [...] 'Flugblogs' as the name of a new computer company" sets Robert French as a rather hard Turing Test question.

An even more challenging one later on is "Rate dry leaves as hiding places."

posted at: 20:42 | path: /imitationgame | permanent link to this entry

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