Turing's original imitation game paper, which I'd never read until the other week, gets very strange indeed towards the end, but this may just be a product of my post-corporal-punishment schooling.
He says, after proposing a genetic algorithm (is this the first appearance in the literature?), of 'unemotional' methods of communication:
If these are available it is possible to teach a machine by punishments and rewards to obey orders given in some language, e.g., a symbolic language. These orders are to be transmitted through the "unemotional" channels. The use of this language will diminish greatly the number of punishments and rewards required.There is a well-established field of machine learning. What could machine punishment look like?
posted at: 14:20 | path: /imitationgame | permanent link to this entry
The word "blogs", of course, goes back to 1990, which was a year before HTTP came along. If you had access to cron and ftp, I expect blogging was much easier than it is today.
"Rate [...] 'Flugblogs' as the name of a new computer company" sets Robert French as a rather hard Turing Test question.
An even more challenging one later on is "Rate dry leaves as hiding places."
posted at: 20:42 | path: /imitationgame | permanent link to this entry